# About Me

Initiative Senior/Lead C++ software engineer with 5+ years of experience in game development, specializing in performance optimization, engine development, and build systems. At MYTONA, I worked across multiple games and internal projects, optimizing for iOS, Android, and Emscripten, while developing tools, libraries, and engine features. I have extensive experience modernizing large C++ codebases and build infrastructure. For example, I migrated 2 legacy projects to modern CMake, reducing Windows build times from 45 to 2 minutes and Android builds from 80 to 4 minutes. I enjoy solving complex technical problems, simplifying systems, and building tools that make other engineers’ lives easier.

# Languages

# Teaching & Community